Labrynth Archfiend

DARK
Gains 400 ATK for each Normal Trap with different names in your GY. Monsters your opponent controls cannot target Fiend monsters for attacks, except "Labrynth Archfiend". You can only use each of the following effects of "Labrynth Archfiend" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 Normal Trap that activates only when an attack is declared, directly from your Deck.
2000
2800

Fiend DARK Effect Monster 7 effect