Rite of Aramesir If you control no "Adventurer Tokens": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then, if you do not control "Journey of Destiny", you can place 1 "Journey of Destiny" from your Deck face-up in your Spell & Trap Zone. You can only activate 1 "Rite of Aramesir" per turn. You cannot activate monster effects on the field the turn you activate this card, except Special Summoned monsters'. Normal Spell Card spell